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This game is one in a million. Gamecube owners were blessed with this title. It had one giant original game mechanic and that was your sanity as the player and patience as the player. If you did well in the game the game would be nice to you, if you did bad in the game the world would be out to get you.
The creativeness it went into the sanity meter in this game was incredible. It's functioning was simple, if a monster sees you your sanity goes down, if you kill the beast, it comes back, so if you keep running your sanity is going to get you. The craziness that ensues is epic.
If your sanity runs really low weird things start to happen. Bosses get bigger, monsters are more plentiful... A single swinging axe trap would turn into ten... One is real, but which one is it? Who knows, you shouldn't of been a chicken and ran. One that really got me in the game was when I went to save my game and it was like "Loading memory card... Deleting data off memory card." I flipped out and got up to take the memory card out thinking that may help but by the time I reached the card the game was like "Data saved."
This game loves to screw with you, it's amazing for that simple concept. Fighting a giant boss and the game kept cutting out telling me my controller needed to be plugged into port one.
If you missed this game, find a way to play it. It's worthy of everyone's love... And I really want to see a much needed sequel.
Game Traits applied to Eternal Darkness: Sanity's Requiem (GC) by Roxas-UrBoxas
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